HEATHER CERLAN
HEATHER CERLAN
Principal Environment Artist at Archetype Entertainment
United States, United States

Summary

Experienced and dedicated Principal Environment Artist specialized in environment modeling, procedural texturing and pipeline development. Currently at Archetype Entertainment working an a new Sci-Fi RPG! Previously at Bethesda Game Studios as the art vision holder for a brand new layered material system, building/maintaining their shared material library for Starfield and training the art team on layered PBR workflows. Before that, worked at Naughty Dog on The Last of Us 2, Uncharted Lost Legacy, Uncharted 4, TLOU: Left Behind and The Last of Us. Then at BioWare Mythic on Dragon Age 2 and Ultima Online.

Skills

3D ModelingDigital SculptingTexturingUV MappingC#PBR Materials

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Experience

  • Principal Environment Artist at Archetype Entertainment
    United States of America
    April 2021 - Present

    A new subsidiary of Wizards of the Coast building a brand new narrative driven science fiction RPG franchise.

    archetype-entertainment.com

  • Senior Artist at Bethesda Game Studios
    Rockville, MD, United States of America
    April 2018 - April 2021

    Projects: Starfield

  • Texture Artist at Naughty Dog
    Santa Monica, CA, United States of America
    April 2012 - March 2018

  • Environment Artist- Worldbuilder at Mythic Bioware, an EA Studio
    Fairfax, VA, United States of America
    November 2008 - December 2011

  • 3D Artist at Virtual Heroes Inc.
    Raleigh, NC, United States of America
    November 2006 - November 2008