Experienced and dedicated Lead Artist specialized in environment modeling, procedural texturing and pipeline development. Currently working with Amy Hennig at Skydance New Media on a original Marvel game! Previously at Archetype Entertainment, Bethesda Game Studios as the art vision holder for a brand new layered material system, building/maintaining their shared material library for Starfield and training the art team on layered PBR workflows. Before that, worked at Naughty Dog on The Last of Us 2, Uncharted Lost Legacy, Uncharted 4, TLOU: Left Behind and The Last of Us. Then at BioWare Mythic on Dragon Age 2 and Ultima Online.
A new subsidiary of Wizards of the Coast building a brand new narrative driven science fiction RPG franchise.