Experienced and dedicated Principal Environment Artist specialized in environment modeling, procedural texturing and pipeline development. Currently at Archetype Entertainment working an a new Sci-Fi RPG! Previously at Bethesda Game Studios as the art vision holder for a brand new layered material system, building/maintaining their shared material library for Starfield and training the art team on layered PBR workflows. Before that, worked at Naughty Dog on The Last of Us 2, Uncharted Lost Legacy, Uncharted 4, TLOU: Left Behind and The Last of Us. Then at BioWare Mythic on Dragon Age 2 and Ultima Online.
A new subsidiary of Wizards of the Coast building a brand new narrative driven science fiction RPG franchise.